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ffffggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessssEEEEXXXXTTTT((((3333GGGG)))) OOOOppppeeeennnnGGGGLLLL RRRReeeeffffeeeerrrreeeennnncccceeee ffffggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessssEEEEXXXXTTTT((((3333GGGG)))) NNNNAAAAMMMMEEEE ffffggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessssEEEEXXXXTTTT - set texture residence priority FFFFOOOORRRRTTTTRRRRAAAANNNN SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN SUBROUTINE ffffggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessssEEEEXXXXTTTT( INTEGER*4 _n, CHARACTER*8 _t_e_x_t_u_r_e_s, CHARACTER*8 _p_r_i_o_r_i_t_i_e_s ) PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS _n The number of textures to be prioritized. _t_e_x_t_u_r_e_s An array containing the names of the textures to be prioritized. _p_r_i_o_r_i_t_i_e_s An array containing the texture priorities. A priority given in an element of _p_r_i_o_r_i_t_i_e_s applies to the texture named by the corresponding element of _t_e_x_t_u_r_e_s. DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN ffffggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessssEEEEXXXXTTTT assigns the _n texture priorities given in _p_r_i_o_r_i_t_i_e_s to the _n textures named in _t_e_x_t_u_r_e_s. On machines with a limited amount of texture memory, OpenGL establishes a ``working set'' of textures that are resident in texture memory. These textures may be bound to a texture target much more efficiently than textures that are not resident. By specifying a priority for each texture, ffffggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessssEEEEXXXXTTTT allows applications to guide the OpenGL implementation in determining which textures should be resident. The priorities given in _p_r_i_o_r_i_t_i_e_s are clamped to the range [0.0, 1.0] before being assigned. Zero indicates the lowest priority, and hence textures with priority zero are least likely to be resident. One indicates the highest priority, and hence textures with priority one are most likely to be resident. However, textures are not guaranteed to be resident until they are bound. ffffggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessssEEEEXXXXTTTT silently ignores attempts to prioritize texture zero, or any texture name that does not correspond to an existing texture. ffffggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessssEEEEXXXXTTTT does not require that any of the textures named by _t_e_x_t_u_r_e_s be bound to a texture target. ffffggggllllTTTTeeeexxxxPPPPaaaarrrraaaammmmeeeetttteeeerrrr may also be used to set a texture's priority, but only if the texture is currently bound. This is the only way to set the priority of a default texture. ffffggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessssEEEEXXXXTTTT is included in display lists. PPPPaaaaggggeeee 1111 ffffggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessssEEEEXXXXTTTT((((3333GGGG)))) OOOOppppeeeennnnGGGGLLLL RRRReeeeffffeeeerrrreeeennnncccceeee ffffggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessssEEEEXXXXTTTT((((3333GGGG)))) NOTES ffffggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessssEEEEXXXXTTTT is part of the EEEEXXXXTTTT____tttteeeexxxxttttuuuurrrreeee____oooobbbbjjjjeeeecccctttt extension. See ffffggggllllIIIInnnnttttrrrroooo for more information about using extensions. EEEERRRRRRRROOOORRRRSSSS GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____VVVVAAAALLLLUUUUEEEE is generated if _n is negative. GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____OOOOPPPPEEEERRRRAAAATTTTIIIIOOOONNNN is generated if ffffggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessssEEEEXXXXTTTT is executed between the execution of ffffggggllllBBBBeeeeggggiiiinnnn and the corresponding execution of ffffggggllllEEEEnnnndddd. AAAASSSSSSSSOOOOCCCCIIIIAAAATTTTEEEEDDDD GGGGEEEETTTTSSSS ffffggggllllGGGGeeeettttTTTTeeeexxxxPPPPaaaarrrraaaammmmeeeetttteeeerrrr with parameter name GGGGLLLL____TTTTEEEEXXXXTTTTUUUURRRREEEE____PPPPRRRRIIIIOOOORRRRIIIITTTTYYYY____EEEEXXXXTTTT retrieves the priority of a currently-bound texture. SSSSEEEEEEEE AAAALLLLSSSSOOOO ffffggggllllAAAArrrreeeeTTTTeeeexxxxttttuuuurrrreeeessssRRRReeeessssiiiiddddeeeennnnttttEEEEXXXXTTTT, ffffggggllllBBBBiiiinnnnddddTTTTeeeexxxxttttuuuurrrreeeeEEEEXXXXTTTT, ffffggggllllTTTTeeeexxxxIIIImmmmaaaaggggeeee1111DDDD, ffffggggllllTTTTeeeexxxxIIIImmmmaaaaggggeeee2222DDDD, ffffggggllllTTTTeeeexxxxIIIImmmmaaaaggggeeee3333DDDDEEEEXXXXTTTT, ffffggggllllTTTTeeeexxxxPPPPaaaarrrraaaammmmeeeetttteeeerrrr. PPPPaaaaggggeeee 2222